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Wanji Games

Published by

Global-Innovation

Global-Innovation Exchange

Project start date: 1/1/2017

Wanji Games

Global Village, KA, India

The Wanji Games platform uses basic telephony to provide interactive narratives through spoken audio. This allows a geographically remote audience with limited literacy access to engaging entertainment-education in their own spoken language.

Scaling

1 - 6 months

$322,000.00

Last update: October 05, 2023

OverviewContributors

Challenge

Vulnerable communities in remote areas do not have access to critical information on health and livelihoods urgently needed to make informed decisions about their lives. Media technologies fail to reach marginalized communities in remote areas and do not account for lack of internet access and electricity. Nor do these interventions acknowledge a lack of literacy, ability to transliterate to one’s spoken language, and limited financial ability to purchase a smartphone or other expensive devices.

Description

Wanji aims to combat the digital divide and information gap in the developing world by leveraging widespread mobile telephony for disseminating critical information on health and livelihood issues to vulnerable communities. Wanji overcomes barriers of literacy, language, and geography by providing an interactive, educational experience in multiple languages delivered free-of charge through devices the majority of people can already access: a simple mobile phone.

SDGs

Sustainable Cities and CommunitiesIndustry, Innovation and Infrastructure

Outcomes

Wanji has scaled to 17 countries and received calls from over 3 million people. The platform has developed educational content for multiple partners, working with tech providers and research collaborators to improve impact.