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EDU-TOONS & EDU-GAMES

Published by

Global-Innovation

Global-Innovation Exchange

EDU-TOONS & EDU-GAMES

Nigeria

Edu-Toons & Edu-Games bring curriculum-based animated classes for primary school education to 'Out of School' and displaced children caused by the Covid-19 pandemic and also assesses actual learning outcomes using simple computer games.

Development & Testing

1 - 6 months

$3,000.00

Last update: October 05, 2023

OverviewContributors

Challenge

Due to the Covid-19 pandemic, learning has been disrupted and many children are not really learning at home. This is due to parents not having the expertise to teach their children and the sudden disconnection of teachers from pupils. Edu-Toons & Edu-Games brings animated class lessons to children in their homes and also assesses them after the lesson to measure actual learning. Edu-Toons & Edu-Games also provides contacts to enable learners and parents keep in touch with designated teachers.

Description

1. Classroom lessons are animated in fun and simple presentations called Edu-Toons. Edu-Toons will be shown on mass media channels such as televisions to children. It can also be downloaded from the internet. After watching, Edu-Games will be downloaded from the internet and played as a computer game to assess actual learning and identify knowledge gap. For feedback, the Edu-Toons & Edu-Games' team contact will be made available. The team will also follow up on learners who download content.

SDGs

Reduced InequalitiesGender EqualityQuality Education

Outcomes

1. Provided curriculum-based education to 'Out of School' and displaced children. 2. Achieved over 10,000 views and 51 likes on social media for the English version. 3. Enabled the assessment of learning outcomes using Edu-Games.